AudioGaming Audiospace Bedienungsanleitung

User'sGuide

BEFOREWEGETSTARTED
Thank you for buying or trying AudioSpace. Your support is greatly appreciated and be sure
that any means we have goes directly into R&D and product enhancement. If you encounter
any problem or simply if you want to give us a feedback, feel free to send us a mail at
[email protected], we will be happy to read from you and/or help you if needed.
Information in this manual is subject to change without notice and does not represent a
commitment on the part of AudioGaming. The software described in this manual is
furnished under a license agreement. The software may be used only in accordance of the
terms of this license agreement. It is against the law to copy this software on any medium
except as specifically allowed in the license agreement. No part of this manual may be
copied, photocopied, reproduced, translated, distributed or converted to any electronic or
machinereadableforminwholeorinpartwithoutpriorwrittenapprovalofAudioGaming.
Copyright©2016AudioGaming
ProgramCopyright©2016AudioGaming.Allrightsreserved.
AudioSpaceisatrademarkofAudioGaming.
Windows is either trademark or registered trademark of Microsoft Corporation. Mac OS X, Audio Units and App
Store are registered trademarks of Apple Inc.. VST is trademark of Steinberg Media Technologies GmbH. RTAS,
AAX and Pro Tools are registered trademarks of Avid Technology Inc.. iLok is a trademark of PACE Anti‐Piracy, Inc.
All other product and company names are either trademarks or registered trademarks of their respective owner.
Unauthorized copying, renting or lending of the software is strictly prohibited. Visit AudioGaming online at
http://www.audiogaming.net

INTRODUCTION
AudioSpace is a synthesizer dedicated to the emulation of space ambiance sounds. The
synthesizer is based on AudioGaming’s dynamic modeling technology and uses no sampling.
That is, it produces sounds by solving, on the fly, mathematical equations modeling multiple
aspect of a what could be the rumble made by different kinds of large ships. This complex
synthesis engine responds dynamically to the control signals it receives and exposes
high‐levelcontrolscarefullymappedtothelow‐levelsynthesismodel.
Proceduralaudio
In the video game world, procedural audio refers to the computational process of
generating audio from nothing, or almost nothing. The goal is to use almost no .wav data
(pre‐recorded audio files), but rather models that generate in real‐time the equivalent audio
data that would be contained in pre‐recorded files. Procedural audio has many advantages:
it saves memory by using code instead of .wav data; it’s flexible (computation can depend
on all game parameters); it can lighten the burden of specific tedious tasks (sounding
hundreds of interacting objects or animations) and it brings flexibility to the pipeline (since
sound is directly linked to game parameters, changes will modify audio generation
accordinglytokeepitsynced,avoidingtheneedforsoundredesign).
Systemrequirements
AudioSpaceiscompatiblewiththefollowingstandard:VST,AAX,AU
*AAX 32bits is compatible with Pro Tools 10 and AAX 64bits is compatible with Pro Tools 11
andabove.PleaserefertoAvidforprecisesystemcompatibility.

INSTALLATION
Windows
Double‐click on audiospace*.exe to launch installation wizard. Click on “Next” to go to the
next screen. You have to read and agree to the End User License Agreement before
proceeding. On the following screen you’ll be able to choose the components you want to
install:
●Commonfilesregroupalldocumentationrelatedtothisproduct
●VSTi32‐bitwillinstallthe32‐bitVSTinstrument
●VSTi64‐bitwillinstallthe64‐bitVSTinstrument
●AAX32‐bit:the32‐bitversionoftheAAXpluginforProTools10
●AAX64‐bit:the64‐bitversionoftheAAXpluginforProTools11andabove
exclusively.
Thefollowingscreensoftheinstallerwillallowyoutochoosecustomlocationsforcommon
files,VSTi32/64‐bitandAAX.Defaultinstallationpaths:
Commonfilesanddatabanks:“C:\ProgramFiles(x86)\AudioGaming”
32‐bitVSTiplug‐in:“C:\ProgramFiles(x86)\Vstplugins”
64‐bitVSTiplug‐in:“C:\ProgramFiles\Vstplugins”
32‐bitAAXplug‐in:“C:\ProgramFiles(x86)\CommonFiles\Avid\Audio\Plug‐Ins”
64‐bitAAXplug‐in:“C:\ProgramFiles\CommonFiles\Avid\Audio\Plug‐Ins”
You may have to install Microsoft Visual C++ redistributables. If you don’t have them already
installed on your computer, select “Yes” when the installer asks you if you want to install
thepackage.Otherwise,youcanclickon“No”.Theinstallationisthencomplete.
MacOSX
Double‐click on audiospace*.pkg to launch installation wizard. Please read and accept the
End User License agreement in order to proceed. By default, the installer is set on
“automatic” mode and you won’t have anything to do, but you can also choose a “custom”
installation mode and you’ll be able to select which component you want to install and
wheretoinstallit.Thedifferentchoicesare:

●Common files – regroups all documentation related to this product ‐ Databanks –
embedded banks of sounds, they are provided as examples/demos of what you can do with
theplug‐in.Pleasedonothesitatetotryyourownrecordings!
●VSTi32/64‐bitwillinstalltheVSTinstrument
●AudioUnit32/64‐bitwillinstalltheAudioUnitinstrument
●AAX32/64‐bitwillinstalltheAAXpluginforProTools10(32‐bit)and11(64‐bit).
Defaultinstallationpathsare:
Commonfilesanddatabanks:“/Applications/AudioGaming”
32/64‐bitVSTiplug‐in:“/Library/Audio/Plug‐Ins/VST”
32/64‐bitAUiplug‐in:“/Library/Audio/Plug‐Ins/Components”
32/64‐bitAAXplug‐in:“/Library/ApplicationSupport/Avid/Audio/Plug‐Ins”
Activation
AudioSpace uses iLok license activation. When you purchase AudioSpace, an iLok license is
associated and you need to transfer it to your iLok. Please enter your iLok account name
whileregisteringLeSoundbyAudioGaming.
IfnoiLokorvalidlicenseisdetected,apopupwindowwillshowupasthefollowing
Ifyouencounteranyproblemwiththeactivationprocess,pleasedon’thesitatetosendus
anemailat[email protected].

TableofContents
BEFOREWEGETSTARTED
INTRODUCTION
Proceduralaudio
Systemrequirements
INSTALLATION
Windows
MacOSX
Activation
TableofContents
MODULESDESCRIPTION
Space
Station
Propeller
Sonar
Liveliness
MixingModule
OTHERFUNCTIONALITIES
AudioOptions
OpenSoundControl(OSC)
TouchOSCsetupguide
Howtoknowmycomputer’sIPaddress
AudioSpaceOSCsetupguide
Random
Presets
PresetManager
FactoryPresetsList
Automation
TROUBLESHOOTING

MODULESDESCRIPTION
Space
Combining multiple low pass filters and band pass filters, the Space module combines
multiple oscillators to create rumble sounds that could come out of a spaceship. It can be
used for any of your sci‐fi space ambiance needs as well as any other production where you
mightneedadeeprumblesound.
BaseFreq:Thisparameterwillcontrolthemainfrequencyofyoursoundgivingithisoverall
color.
Emphasis:Theemphasisknobwillletyouboostapartofyourbasefrequency.
Focus OSC 1: The focus knob related to the OSC1 allows you to mix between both
oscillators.
Low End : This parameter also controls the main frequency but will affect mostly the low
endpartofit.
Focus OSC 2: The focus knob related to the OSC2 allows you to mix between both
oscillators.
BassBoost:Boostthelowfrequenciesofftheoverallsound.

Planet
The Planet module signature effect is the sweep that will give it a more “alien” and strange
planet feel. The controls will allow you to change the background sound as well as the
sweepproperties.
Carrier : The carrier knob is the parameter that you’ll want to change for the overall color of
yoursound.
Focus : The focus parameter is here to let you control the mix between the sweep and the
backgroundsound.
Bandwith : The bandwith parameter is related to the sweep only and gives you control over
thefrequencyrangeofyoursweep.
Time : Similar to the bandwith parameter, the time parameter is only related to the sweep
and allows you to control how long will it take your sweep to reach the maximum
frequency.
BassBoost:Boostthelowfrequenciesofftheoverallsound.

Station
The station module combines multiple oscillators and uses a similar technology to the Space
module. Instead of giving you space sounds, this module simulate more “technological”
soundsallowingyoutosimulateamassivesci‐fispacestationorspaceship.
Power : The power button will allow you to boost the overall strengh of your sounds making
itfromsmoothtoheavy.
Whistling : This parameter is used to change the pitch of the background whistling sound
whichchangestheoverallcolorofyourstationsound.
High Range : The high range knob control the filters related to the high frequencies of the
soundandwillallowyoutoshapethepitchofyourstation.
Mid Range : The mid range knob control the filters related to the mid frequencies of the
soundandwillallowyoutoshapethepitchofyourstation.
Tech Noise : This knob allows you to control the volume of the "tech noise" sound, which is
madeofmultiplehighpitchedsounds.

Propeller
The Propeller module combines multiple oscillators and uses bandpass filters to recreate
the sound of a propeller. Using a combination of the parameters available will allow you to
sculptthesoundtofiteveryneedsyoumighthaveforthiskindofsound.
Distance : This parameter will allow you to change the overall sound by filtering in or out
highfrequencies.
Boost:Thisparameterwillboosttheoverallpowerofyoursound.
Angle:Thisparameterfilterthesoundtogiveyouadifferentcolorforyouroverallsound.
Inhaltsverzeichnis

















