Video Graphics Accelerator
4
Features
32-bit color with 32-bit Z/stencil buffer
Z-correct true, reflective bump mapping
High-performance 2D rendering engine
Hardware accelerated real-time shadows
True-color hardware cursor
Integrated hardware transform engine
Integrated hardware lighting engine
High-quality HDTV/DVD playback
TV-Out and Video Modules
Multibuffering (double, triple, quad) for smooth animation and
video playback
Microsoft DirectX®and S3TC®texture compression
nVIDIA Unified Driver Architecture (UDA)
Up to 8.0 GB/sec. memory bandwidth
113 million vertices/sec.
4.0 billion AA sample/sec. fill rate
1.03 trillion operations/sec.
Compatibility
Microsoft DirectX®optimizations and support
Complete OpenGL®1.3 and OpenGL®support
WHQL-certified Windows®XP/2000/NT/ME/98/95
- Windows®XP/2000/NT/ME/98/95 display drivers
- Microsoft DirectDraw®, Direct3D®, DirectVideo®and
DirectActiveX® drivers
- OpenGL®ICD for Windows®XP/2000/NT/98/95
- Fully P00, PC99 and PC99a compliant
Support operation system under Windows®XP/2000/NT/ME/98/95
API support
OpenGL®1.3 and lower
Microsoft DirectX® 8.1 and lower
Supports Super High Resolution Graphics Modes
640x480 8/16/32 bit colors with 150Hz
800x600 8/16/32 bit colors with 150Hz
1024x768 8/16/32 bit colors with 120Hz
1152x864 8/16/32 bit colors with 120Hz
1280x1024 8/16/32 bit colors with 100Hz
1600x1200 8/16/32 bit colors with 85Hz
1920x1200 8/16/32 bit colors with 75Hz
2048x1536 8/16/32 bit colors with 60Hz