instructions); however, it cannot be totally eliminated. The controller supports electronic backlash correction to compensate for
whatever actual backlash remains in the worm gear. It works in this way: Every time the table makes a motion in the "reverse"
direction, it will overshoot the amount of travel by the backlash amount, and then move "forward" by the same amount. This takes
up any backlash in the worm gear. You can set the backlash correction to any amount you like. If you set it to zero, it will not be
used. If you set it to a small amount, it can just exactly take up the backlash in your rotary table. If you set it to a relatively large
value, you can see the table overshoot and then return to correct position.
The LCD screen will display something similar to:
Backlash: 010
Enter a number
The number represents the number of motor steps to overshoot by.* When you have typed the backlash setting you want, press
the [ENTER] key to store it. The controller will then go back to the Division Mode.
*NOTE: 8 steps = 1 division line on the handwheel = 0.1° .
You can determine the amount of backlash compensation to use by trial and error and your own preference. To evaluate the
current backlash setting, go to the DIVISION mode. Enter something like 50 divisions. Hit the [PRV] key. The table will move in
the reverse direction and overshoot the distance specified by the backlash amount, then change direction and move forward by
the backlash amount. If the backlash setting is small, you won't notice it. If it is large, it will be easy to see.
THE "JOG" MODE
The Jog Mode allows you to quickly move the table in clockwise and counterclockwise directions with the keypad. To enter the
Jog Mode, press the [STOP] (Jog) key.
In Jog Mode the motor is not powered. This means you can turn the crank by hand for fine positioning. You can also hold down
the [ 1 ] or [ 3 ] keys for rapid, motorized motion. The feed "rapid" feed rate is controlled by the "fast setting" entered in the
Settings mode. "1" will move the table counterclockwise, "3" will move it clockwise. The [ 7 ] and [ 9 ] keys will move the table in
a similar manner only in this case the feed rate will be controlled by the "slow setting." For setting up you can also take very fine,
slow movements. [NXT] will move the table clockwise, [PRV] will move it counterclockwise.
When you are finished with the Jog Mode, press the [MODE] key to go back to the Division Mode.
NOTE: In addition to using it in the Jog Mode, you can also press the [STOP] (Jog) key at any time the table is moving, and it
will serve as a PANIC STOP, immediately stopping the table in place. In any mode other than the Jog Mode, if the table is in
motion and you want to stop it immediately, simply press the [STOP] (Jog) key. Doing so leaves the table in the JOG mode, and
it will need to be reset to your previous mode before continuing.
MOVING THE TABLE
There are four primary ways to move the table electronically:
1. DIVISION MODE - you can enter a number of equal divisions in which to divide one rotation of the table. For example,
if you enter "4", the table will move in 90 degree increments (360 / 4 = 90). A typical application of this mode would be
gear cutting and hole patterns.
2. DEGREES MODE - you can specify the exact number of degrees to move the table. For example, if you enter
"132.130", the table will move 132.130 degrees.
3. JOG MODE - you can move the table clockwise or counterclockwise with the keypad on the controller.
4. PROGRAMMED - you can program of movements. For example, you can have the table move 90°, then 132°, then
reverse rotation 20°, etc. You can enter up to 40 blocks in each of two separate programs. A block of information
contains the speed of rotation (feed rate) for each block, and whether the table is to pause and wait after a block is taken
or move continuously.